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Friday September 22 2017 

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Co Ed Rules



 EQUIPMENT

All players are required to wear appropriate athletic clothing and shoes. No metal cleats or studded shoes are permitted. Only molded cleats, turf shoes, or sneakers are allowed.

No pockets or belt loops on pants

Each team will supply their own ball to the referee upon offense taking the field.

Baseball, football, or golf gloves may be worn.

Caps with bills are permitted to be worn backwards.

All jerseys/shirts must be tucked into pants; any player wearing a jersey/shirt which can NOT be tucked in can have their jersey/shirt held (i.e. no penalty for grabbing/holding the jersey/shirt will be called on the defense).

 

GAME TEAM, PLAYERS, & FIELD

Each team will consist of 5 players on the field with minimum of (2) Female players and maximum 5 players needed to start or continue play. A Team Captain for each team will be identified to the officials before the start of each game.

All players must wear a complete set of flags (2) and may not tie or wrap their flag belts. Flag belts may not be covered by any loose clothing and must be exposed. Jersey/Shirt must be tucked in.

The Team Captains will be the only players allowed to confer with the game officials.

The field will be 60 yards long by 30 yards wide and will be divided up into 3 sections of 20 yards each.

The offensive team shall have 4 downs to move the ball into the next zone for a first down or into the end zone for a score.

Play will begin at the 10 yard line to start each period or after a score or safety.

A half may not end on a defensive penalty.

Players are only allowed to play on a single team. If a team is short players they can only use alternative players as substitutes if approved by the opposition i.e. declare such player(s) pregame.

 

CLOCK RULES:

 Forfeit time is 15 minutes after scheduled game time.

 The game will consist of 2 halves of 20 minutes each running clock. A 25 second play clock is in effect and delay of game will result in a penalty.

 Each team shall receive 2 timeouts (30 second) per half. 

In the last 2 minutes of the 2nd half the clock will be stopped:

on an incomplete pass or a player going out of bounds. And the clock will restart upon snap of the ball. 

On a change of possession, the clock will start upon the snap of the ball. 

After Penalties the clock will restart upon the snap of the ball. 

After a 1st down the clock will restart upon setting of the ball.

 

SCORING: 

The scoring shall be assigned as follows: Touchdown = 6 pts; PAT (3 yard line) = 1 pt; PAT (10 yard line) = 2 pts; Safety = 2 pts

  

**IMPORTANT**

COED REQUIREMENTS: 

The offense will be penalized if it fails to use a female as an "operative player" at least once within three consecutive downs. The penalty for running three consecutive plays without using a female as an "operative player" will be a 5-yard penalty, loss of down and a female must be the "operative player" until the requirement is satisfied. For example, if a male player catches or runs the ball on a play that a female must be the operative player", the offense will be penalized and must replay the gender requirement until it is satisfied.

On a "forced gender" or "closed" play, a female will satisfy the "operative player" requirement ONLY if she crosses the line of scrimmage by running across the line of scrimmage, receiving a pass across the line of scrimmage or throwing a complete pass to another player who crosses, or is already across, the line of scrimmage. A legitimate passing attempt in the form of a failed conversion  will satisfy the "operative player" requirment at the discretion of the official. During a "forced gender" play, if a female elects to run the ball, her ENITRE body must be completely across the line of scrimmage. That is, she may not extend only the ball across the line of scrimmage to satisfy the requirement.

An "operative player" is defined as a player who: 

Is the intended receiver in the eyes of the official. Runs the ball as the primary runner (must cross the line of scrimmage) Receives the snap as the QB and attempts to initiate the ball crossing the line of scrimmage

An operative player on a "forced gender" play is defined as a player who: 

Crosses the line of scrimmage by running the ball across the line of scrimmage (body must be completely across the line of scrimmage) Crosses the line of scrimmage by receiving a pass across the line of scrimmage Crosses the line of scrimmage by throwing a complete pass to another player across the line of scrimmage Female who receives the snap as the QB and runs or throws a complete pass across the line of scrimmage

An operative player is NOT defined as a player who: 

Hands off the football to another player Snaps the ball into play Pitches the ball to another player behind the line of scrimmage Throws a lateral or screen pass

Examples: 

A pass intended for a female that is deflected by a female, and caught by a male does not count as a female "operative" play. A pass deflected by a male and caught by a female across the line of scrimmage is a female "operative" play If a female pitches the ball to a male behind the line of scrimmage, this will not result in a female "operative" play.

 

PUNTING:

All punts must be declared prior to punting. It is a free kick. No fake punts are permitted.

The punter must be at least 3 yards behind the center.

On punt, snap can be made standing up or between the legs. Ball is live and if dropped is down at the spot.

Ball must be kicked within 5 seconds of the snap. Otherwise, penalty is delay of game.

No one on the punting team may move until the ball has been kicked ( penalty – Illegal Procedure)

 

SHOOTOUT FOR TIE GAMES:

Each team will be allowed 4 downs starting from the 20 yard line in which to score or advance the ball. A team that scores will be allowed to attempt the PAT of their choice. If neither team scores, the team which ends their series of downs closest to the goal line shall be the winner.

 During the regular season, if after 1 overtime session the game remains tied, the game ends in a tie.

Defense may return the ball for a touchdown (same rule applies for extra points interceptions as in normal play).

Extra points are attempted as per previously stated.

 

DEFENSIVE RULES:

No slapping at the ball will be permitted; when the ball is in the possession of another player and will result in a personal foul penalty (1st down or penalty can be tacked on to the play).

No contact with the passer above the waist under any circumstances will be permitted and will result in penalty of roughing the passer; if the referee determines a roughing the passer penalty to be intentional then the player will be ejected from the game.

Defensive holding of any kind will result in penalty.

No tackling will be permitted under any circumstances; this will result in penalty of roughing.

No pushing ball carrier out of bounds; this will result in penalty of roughing.

 

SPECIAL RULES

All players are eligible to receive a forward pass.

Only 1 forward pass allowed per each down and passer must be on or behind the LOS (line of scrimmage)

Only 1 defender may rush the QB. Once the QB passes/pitches the ball this rule is waived. NO BLOCKING will be permitted

QB can NOT pass line of scrimmage unless/until the Defensive Rusher passes the line of scrimmage.

 QB can NOT run to advance the ball pass line of scrimmage within 5 yards of the end zone. No penalty just loss of down.

 QB will have 7 seconds to throw the ball if Defensive Rusher does not pass the line of scrimmage.  No penalty just loss of down.

Defensive Rusher must line up 10 yards from the line of scrimmage and can not cross this line until the ball is snapped.
If the Rusher passes the line before the ball is snapped, the Rusher must go back behind the line before they can cross the line of scrimmage. If the Rusher does not go back and crosses the line of scrimmage, the penalty is offside.

The Offense can not impede Rusher. Once the Rush line has been declared blatant contact to the rusher is illegal and will result in a penalty. (contact will be determined by Referee)

Defensive rusher(s) may not make contact with the passer but must go for the flags or the pass block. They may jump to block a pass but may not leave their feet to hurdle or avoid an opponent. If while going for the pass block they make contact with the passer, it shall be the officials decision whether the contact could have been avoided and what penalty to call.

The player receiving the snap must pitch it to a team mate or throw a pass. They may not run it across the line of scrimmage unless rushed by a defender.

Only 1 player may be in motion at the time of the snap and must be moving parallel or away from the line of scrimmage.

Ball carriers may not stiff arm, slap away the hands of a defender, strike, push, or attempt to run over a defender. They may not hurdle a defender or leave their feet in order to gain additional yardage. Players running with the ball may spin, but may NOT jump. Jumping is a 10 yard penalty from the spot of the foul.

All the below items will result in a penalty of flag guarding or charging:

Swinging the hand or arm over the flag to prevent an opponent from removing the flag

Placing ball in possession over the flag to prevent an opponent from removing the flag

Lowering the shoulders in such a manner that the defender is shielded from removing the flag.

 Holding the flag belt with the off hand.

Stiff arming or running directly into the defender.

Note: Inverted flags will result in a penalty of Personal Foul.

Defenders may not hold up or push a runner out of bounds when they cannot grab their flags legally.

Receivers must keep 2 feet in bounds in order for the catch to be legal.

The ball is dead upon hitting the ground, except on kickoffs and punts, the ball will become dead only after coming in contact with a player first (no fumbles).

If a player inadvertently loses a flag, one hand touch prevails. If a player starts a play without a flag the play will result in a penalty of loss of down.

No sleeper plays and no diving to advance the ball will be allowed, can result in a penalty of unsportsmanlike conduct.

Inadvertent whistles-play is blown dead. If the ball is past the line of scrimmage, ball is spotted at the most forward foot (or the team may have the option to replay the down). If the ball is behind the line of scrimmage, the play is replayed. On a turnover PRIOR to the whistle, ball is placed at the spot, turnover stands. Ball is spotted where the flag was pulled and not the ball (players cannot roll to advance the ball).

 

Play-Offs Rules: 

A "Final Roster" of eligible players will be submitted before the teams 6th game.

 

PENALTIES:

All penalties not included in the flag football rules will be enforced as in the N.F.L. Head Referee can overturn calls by the other officials. Verbal abuse of the officials will not be tolerated.

The player will be ejected from the game and potentially suspended from the league. If conduct persists from the same team, official has the right to declare a forfeit. This applies to fans as well.

Fighting will not be tolerated

If one player from your team is involved in a skirmish, he will be immediately ejected from the rest of the game. If 2 or more players get into a shoving/wrestling match, THE ENTIRE TEAM will be ejected. If any player/coach assaults a referee, that player will be suspended from the league. We reserve the right to suspend any player or team for unsportsmanlike conduct. All money will be forfeited. No littering on the fields. Excessive littering is grounds for disqualification. Please pick up your team’s trash, so we can avoid fines and use the fields in the future.

No alcohol is allowed on premises. Sounds like a commercial, but it’s against the law. Please remember that this is a recreational football tournament. The referees and tournament organizers will give all their effort to provide your team with comparable competition. Most importantly, have fun.

Protests – a coach has the right to protest an official’s interpretation of the rules provided that the protest is made immediately before the next live ball. A coach may also protest a player’s eligibility. Protests are $25 each. 

A player can only play on one team unless the opposing team captain agrees to allow the player to play against his team. If the opposing team captain agrees then he must explicitly inform the head referee of his decision before the start of the game. In addition, the team using the unofficial player(s) must not have more than 4 men or 3 women of its own players dressed for that game.

 

Penalty

 

Yards

 

Assessed

 

Down

 

Charging

 

10

 

Spot

 

Counts

 

Defensive Pass Interference

 

15

 

From scrimmage or SPOT

 

1st Down

 

Delay of Game

 

5

 

Scrimmage

 

Replay

 

Diving with the Ball

 

10

 

Spot

 

Counts

 

Encroachment

 

5

 

Scrimmage

 

Replay

 

False Start

 

5

 

Scrimmage

 

N/A

 

Flag Guarding

 

10

 

Spot

 

Counts

 

Offensive Holding

 

10

 

Scrimmage

 

Replay

 

Defensive Holding

 

10

 

Spot

 

1st Down

 

Illegal Contact

 

5

 

Scrimmage

 

1st Down

 

Illegal Formation

 

5

 

Scrimmage

 

Replay

 

Illegal Forward Pass

 

5

 

Spot

 

Counts

 

Illegal Participation

 

5

 

Scrimmage

 

Replay

 

Illegal Motion

 

5

 

Scrimmage

 

N/A

 

Illegal Equipment

 

5

 

Scrimmage

 

Replay

 

Imitating Offensive Call

 

5

 

Scrimmage

 

Replay

 

Intentional Grounding

 

5

 

Spot

 

Counts

 

Offensive Pass Interference

 

10

 

Scrimmage

 

Replay

 

Illegal Block behind LOS 

 

10

 

Scrimmage

 

Replay

 

Illegal Block beyond LOS

 

10

Spot

Counts

Offsides

 

5

 

Scrimmage

 

Replay

 

Personal Foul Offense

 

15

 

Scrimmage

 

Replay

 

Personal Foul Defense

 

15

 

Scrimmage

 

1st Down

 

Push Out of Bounds

 

15

 

Spot

 

1st Down